Eighteen
months after unveiling FFIV, and irrevocably changing what Japanese gamers
expected from a console RPG, Square was back again with a new chapter
in the series. With its seemingly unbeatable track record, some people
were beginning to wonder if Square could maintain the same level of quality
and imagination in its games. As Final Fantasy V proved, the answer was
yes.Probably the darkest of the Final Fantasy games to date, FFV was set in a world where the elemental crystals that protected it from evil were breaking, and all hope seemed lost. The story began with he King of Tycoon, sensing something wrong and travelling to the Shrine of the Wind Crystal. Sadly, when he arrived, the Crystal shattered into a million pieces, and the wind died. That, however, was only the start of his problems. FFV featured one of the most unpleasant villains ever to appear in a Final Fantasy game - both devious and insane - and the result was a very downbeat story, with major
characters getting killed throughout the story, the world exploding and
more. As the unfortunately named Butz, the hero of the story, it was up
to the player to try to sort everything out across no less than three
worlds. With FFV, Square upped the ante and filled up a 16Mb SNES cartridge
with one of the best Final Fantasy games to date. The links between this
and the previous titles were both the Final Fantasy name and many common
elements in the gameworld. FFV combined these elements from the systems
used in the earier releases, and added a few unique twists of its own.
Once more, the player controlled a party of four characters, with their
fixed identities tied into the background story and plot. This time, though,
instead of each character having an established class, they could be switched
around, enabling players to create a customised party. As players moved
through the game, they discovered special crystals containing the souls
of dead heroes, each of which enabled access to new character classes
- over 20 in all. At any time outside of combat, each character could
be changed from one class to another, learning more skills and abilities
as they went. By mastering different classes, elements from each could
be combined to form unique mixes of abilities This clever game system
was a major pull for RPG fans, with the inevitable result that Square
had another hit on its hands Sadly, though, FFV was never officially translated
into English, and no US version was ever released. However, on this website
you can download an unofficial patch which will convert the FFV rom from
Japanese to English. |