It was another two years before the third Final Fantasy game appeared, and by this time it was one of the most eagerly anticipated releases of its time. Final Fantasy Ill, released in Japan in 1990, was the last game in the series to appear on the NES, a system that was beginning to look dated in the face of a new wave of 16-bit consoles. Nonetheless, it was another excellent title, and very well received among fans. The nearest thing to a true sequel in the Final Fantasy series, FFIII shared many elements with The original game. The plot concerned an ancient evil, long-contained but now seeking to escape its bonds and lay waste to the world once more. Only the four Light Warriors of legend could defeat this dark force and restore balance to the world. The game began with four young orphans exploring a mysterious cave. Once inside, They were attacked by beasts, and forced to fight their way through. Eventually, in a crystalline chamber, they discovered the lost Wind Crystal, which explained the danger facing the world. Proclaiming them to be the 'chosen ones', the Crystal granted each of the four a special power, and sent them on a quest to destroy the malignant force threatening their world. FFIII was a 4Mb NES cartridge, and Square put the extra capacity to great use. As well as pushing the humble NES to its graphical and sonic limits, the third Final Fantasy game was also far more complex and detailed than earlier offerings. The system was similar to that of the original, enabling players to choose the names and character classes for four heroes This time, however, there were more classes, and the game featured more locations, monsters, weapons, equipment and spells Amongst these were several new additions that have since become trademarks of the Final Fantasy line. Chocobos were back, and this time there were two different kinds. The cutsey Moogles also made their first appearance, together with several more monsters and weapons that are now standard features. FFIII also introduced several new classes, including the Dragoon and the Caller, together with a new set of summoning spells. Although their names were different these spells are still recognisable as the same ones that appeared in FFVII - Chocobo, Shiva, Ramuh, lfrit and the rest. Despite its impressive sales in Japan, Final Fantasy Ill never appeared outside its home country.